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Texture Coordinate Issues

Ah, I see. Thanks, it works now.

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Texture Coordinate Issues

Oh; that would be a syntax mistake. tryskyboxVertexList[0].TextureCoordinates = newVector2((2f / 4f), (1f / 3f));In C#, if you don't case the denominator as a float, it'll always cast return an int....

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Texture Coordinate Issues

This is what I've tried before:skyboxVertexList[0].TextureCoordinates = newVector2((float)(2 / 4), (float)(1 / 3));When I debug it, it shows the values to be either 0 or 1. Do I have to use meshes in...

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Texture Coordinate Issues

As far as I know, not only is it possible; it's pretty much standard practice for any unwrapped mesh.  Check out the ship meshes and their diffuse maps from the spacewar startup kit.  Basically how...

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Texture Coordinate Issues

I want to use a single instance of Texture2D and a single bitmap image for a skybox. The image contains six smaller images that represent the skybox panels. If I use values between 0 and 1 for the...

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